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Old Jun 23, 2007, 11:29 AM // 11:29   #1
Lion's Arch Merchant
 
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Join Date: May 2006
Location: Somewhere Luxon Alignment: Chaos
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Default Alliance Battles - It will all end in tears

Now, I'm not saying that the new Alliance Battle change to faction rewards are bad. I'm just saying that, in my experience, the people playing them will.

Now that you can ONLY get a good amount of faction if you actually win, any team that looks as if it is going to lose near the beginning will have leavers. We have leavers today, of course. However, I believe that the amount of them will greatly increase. It will probably also lead to the wait for a good team in Etnaran Keys, Grentz Frontier and especially the deep areas to become extended tenfold. As it is less likely for the opposing team to win in these areas, I believe that all the active and experienced players - which this update claims to help - will boycot the opposing sides areas, and maybe even saltspray beach!

As I said, I'm not opposed to the changed. However, I am opposed to what I believe peoples reactions to it will be.
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Old Jun 23, 2007, 03:47 PM // 15:47   #2
Wilds Pathfinder
 
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What if there was a scale? Say the further into a territory the better/worse the rewards get depending on which side you're on. Yes, the enemy has an edge, so they're more likely to win, but if you manage to win, you get even more faction.

About the specific update of kills, I think the extra 4 Balt faction isn't enough. If they upped it to 2 alliance faction per kill that'd be better.
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Old Jun 23, 2007, 05:16 PM // 17:16   #3
Desert Nomad
 
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100kills = a skill unlock
I'm happy with that

This has killed AB though
I was in Grenz before and took 40mins before i gave up tring to enter battle
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Old Jun 23, 2007, 05:55 PM // 17:55   #4
Wilds Pathfinder
 
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Should be 2 or 3 alliance faction per kill instead of or as well as 10 Balth
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Old Jun 23, 2007, 06:07 PM // 18:07   #5
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I think the awards should be increased for the loser, it just doesn't seem like it is necessary to continue with the game if you are going to get a meager reward for losing.
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Old Jun 24, 2007, 01:11 AM // 01:11   #6
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The whole point of reducing loser rewards is to hinder leechers.
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Old Jun 24, 2007, 01:42 AM // 01:42   #7
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Quote:
Originally Posted by Sarevok Thordin
The whole point of reducing loser rewards is to hinder leechers.
Which, this does nothing to do, and if nothing else will INCREASE the number of people leeching.
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Old Jun 24, 2007, 01:50 AM // 01:50   #8
Desert Nomad
 
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You can get 400 Kurzick faction/~3 minutes in other places, so these changes only reduce the number of people who will bother with FA and AB. They should be working to INCREASE faction gains across the board, not reduce them.

Leechers don't care if faction is reduced; they'll just leech more often to make up for it. >.>
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Old Jun 25, 2007, 06:48 PM // 18:48   #9
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Agreed. I say just kick afkers if ya want to kill leechers. All I see that this will do is encourage a losing team to leech.
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Old Jun 25, 2007, 07:05 PM // 19:05   #10
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I think if you are deep in kurz territory and the luxons win then they should get bonus points (and vice versa) but the closer to the middle you get the less the bonus for either side (win or lose) This way the more you fight and win the close into better territory you get.

~the rat~
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